click here --> about me 3D gallery2D gallery tutorialsresume & reel

welcome
Welcome to my website,i will be posting/(find) all of my artworks, sketches, student works, 3d works, digitial paintings, concept art, game art....etc. Will try my best to keep this website updated. While improving my work to draw more or do more 3D, they will be posted here when i have time to do so. i will also post some WIP movies or include some tutorials ..Meanwhile, enjoy viewing them...

01 July 2009

UP DATE for Dominance mini war

New Up date for Dominance War4, i didn't able to join the main war, because i had changed my JOB, but Surprising me that i have got into the TOP 5 Finalist for my WAR GENERAL -SDK from CGSOCIETY

Photobucket

hahaha i 've got myself a 5th place, anyway i will work harder for the next chance.

oh mention to job, i m now working full time as instructor at Feng Zhu Design School
, i will do more 2D than 3D now, i believe i will be improve alot more in 3d if i work more on 2d design stuff. And i will be learning alot working with Feng Zhu and all my great designer co-workers.

Photobucket

Photobucket

News about the school:
http://www.fzdschool.com

02 March 2009

Finally completed the mini challenge

this is my 1st time doing online competition,
is really fun, and tired ofcoz...but i can really feel that everyone are very passional and skillfull in those cg forums.

belows are my texturing WIP:

Normal map

Photobucket

colour map

Photobucket

different views

Photobucket

the wire

Photobucket

and this is my final image for this mini challenge.

Photobucket

Hope you guys like my model.

Kingston

last WIP of Dominance MINI war

base texture , and rough colour for the colour, may change. and the normal map.

Photobucket

how it looks so far, next will work on all the details texture.

Photobucket

Photobucket

Photobucket

01 March 2009

some updates of my entry

1268 Tris with 1 normal map

Photobucket

i added a AO map ready to do the textures


Photobucket

the mini WAR thread in CGTalk
http://forums.cgsociety.org/showthread.php?p=5713350

28 February 2009

My entry for Dominance War

Have been working and teaching for few years, finally i can work on some personal stuff, i decided to join this mini dominace war, using a low poly model from them, and add in our own design... is really cool and fun...

and this is what i have so far.. will texture him tonight.

Photobucket

Photobucket

Photobucket

05 November 2008

New SketchBoard is up

i have created a new Sketch Board http://kingsketches.blogspot.com i will be posting my daily/ weekly random 2D or 3D WIP sketches, rought ideas, doodles, which i draw them on the train,on the bus, on my bed before i fell to sleep, or at the starbucks, coffee bean, food court, ...or whenever i can find a seat hiding at a coner. I m now working full time in a game company, at the same time i m teaching night classes in a 3d college, i always try to find some time to draw something. Will try my best to keep both website updated and hope you enjoy viewing them...

http://kingsketches.blogspot.com/

22 October 2008

game rigging test animation

did a rig for this character to test the bone set up and check if enough bones for this game character, and did a simple timing animation to check. just blocked in the timing, didn't refine the details yet.


game rigging test animation from kingston on Vimeo.

14 October 2008

Zbrush model - retopo, Zsphere, transpose master test

in the project , i have a chance to use one of the powerfull tools in zbrush 3.1 - retopo to combine 3 mesh in to 1 new mesh, and able to cut down alot in polygon count and textures. click on the HD button, to view in high Definition .


monster statue Zbrush model from kingston on Vimeo.

Photobucket


Photobucket



will post the Zbrush timelapse movie for the progess in future

19 September 2008

Public Concept Sketch Group is up!!!

I have created a Public Concept sketch Group: http://conceptsketches.blogspot.com

below is the details of this sketching group:

Public Concept Sketch Group is a place for artist to practice drawing, We will post up a topic or a few word daily(try to be), and we will use the topic to create a concept drawing, force our mind to think out of the box, just leave us a comment to the topic you want to draw with your image URL, and give us your name, email address or website, i can help you to post up your image to the group. if you are interested and COMMITED to join us, we will decide and add your email to this group, member should post image with ( width =650 x Height =free ).

feel free to draw together, post there together and improve together.

13 September 2008

i 've added a sketchbook at conceptart.org

i want to improve my skill, and i want to commit myself to keep drawing no matter how busy i m now, i decided to put up a sketch book at conceptart.org to get more professional comments and feeback in drawing. i have posted up all my sketches from old to new drawing there. the thread is as below,

you can view my drawings all in one page at below link:


http://www.conceptart.org/forums/showthread.php?t=141610


p/s artist in conceptart.org is awesome!! all so tanlented !!
kingston

04 July 2008

drakkarim wip

Photobucket

Photobucket

Photobucket

Photobucket

Photobucket

Photobucket

01 July 2008

character 3d model progess

In game low-res model.

Photobucket


Photobucket



Zbrush high res modeling stage
Photobucket


Photobucket


Photobucket


Photobucket


Photobucket

character 3d model progess - beast 02

In game low-res model.

Photobucket


Photobucket



Zbrush high res modeling stage
Photobucket


Photobucket


Photobucket


Photobucket

character 3d model progess - beast 01

In game low-res model.

Photobucket


Photobucket



Zbrush high res modeling stage
Photobucket


Photobucket


Photobucket


Photobucket


Photobucket


Photobucket

character model - monster army

Photobucket


Photobucket


Photobucket


Photobucket


Photobucket


Photobucket

character 3d models - soliders

redo all the textures, re-create the body proportion, re-sclupt the high res model in zbrush using the base low poly model.

Photobucket


Photobucket


Photobucket


Photobucket

character 3d models - villagers

Photobucket


Photobucket


Photobucket


Photobucket

Making of the statue

this video will show my progess of creating a statue model in zbrush, 1st model the low poly base ... model in maya, assign groups for the model, sculpt rough details untill level 4 or 5 in zbrush. transpose to the pose according to concept drawing, next import the low res mesh for the rock base for this statue, and using Zsphere to create the head and body of the snake.


Watch Zbrush part 1 statue creation and retopo timelapse in Entertainment Videos  |  View More Free Videos Online at Veoh.com


this 2nd video will show my progess of sculpting the snake head and body, also the use of aphla ... masking for the scales.


Watch Zbrush part 2 statue creation and retopo timelapse in Entertainment Videos  |  View More Free Videos Online at Veoh.com

video will show my progess of combine the 3 sub tools to one using subtool master, and start ... making a new topo for the model. By giving it a new topo mesh , i can cut down tons of polygons and texture size. the subdiv level 1 polygon count was 10k, after retopo it cut down to 2500 tri facaes, yet all the detail remains the same. a very important and usefull tools in Z brush 3.1.


Watch Zbrush part 3 statue creation and retopo timelapse in Entertainment Videos  |  View More Free Videos Online at Veoh.com

in this 4th video, i spend a little time to re-arange the groups (which is important for sculpting managment) ... and bring up the subdiv level to 6 or 7 and continue adding more fine details and texture for the monster's upper body.


Watch Zbrush part 4 statue creation and retopo timelapse 01Zbrush statue creation and retopo timelapse in Entertainment Videos  |  View More Free Videos Online at Veoh.com

this is the last video of the statur, i will re fine the snake and the base of the ... statue and will bring it back to maya , redo the UVs and generate the normal maps again in Zmapper. Thanks for watch and hope you like it.


Watch Zbrush part 5 statue creation and retopo timelapse in Entertainment Videos  |  View More Free Videos Online at Veoh.com

Zbrush part 01 armor creation timelapse

armor creation timelapse 1st video, i build the low poly model in maya, export to zbrush, group them and group spilt to different subtools, here it shows my progess from sculpting this character from helmet to the upper body.



Online Videos by Veoh.com

Zbrush part 02 armor creation timelapse

armor creation timelapse 2nd video, this video will show my progess from sculpting the arm armor , clothing, using mask , lazy mouse to create belt, aphla masking for the foram armor ...etc

Zbrush part 03 armor creation timelapse

Game Lonewolf character , Ksatria gameworks

armor creation timelapse 3rd video, this video will show my progess from sculpting the lower body armor parts, and a final overall adding cracks and dirt on the armor , thanks for watching.

some future machine gun

did i few fast rough sketches weapon design demo for the game spec class last sat,
also a good chance for me to practice ..


Photobucket

Photobucket

Retopo character head Zbrush timelapse

another model... with normal maps on a lowpoly model.i did a retopo timelapse , showing some steps of retopo progess for the monster head to a new mesh flow..


Online Videos by Veoh.com

30 June 2008

Concept Sketches Monster 02

Photobucket


Photobucket


Photobucket


Photobucket


Photobucket


Photobucket


Photobucket


Photobucket


Photobucket

Concept Sketches Monster 01

Photobucket


Photobucket


Photobucket


Photobucket


Photobucket


Photobucket


Photobucket


Photobucket


Photobucket